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Rigging a Cartoon Character in Maya

Add squash and stretch to a rig in Maya, using techniques specific to cartoon characters: stretchy joints, IK/FK switching, and facial rigging.

Rigging a Humanoid Character with Blender

Learn to rig a human skeleton with Blender: creating bones, setting up inverse kinematics and controller shapes, and attaching the mesh to the rig.

Rigging a Quadruped in Maya

Learn how to rig a four-legged creature (aka a quadruped) in Maya.

Rigging Mechanical Objects in Maya

Learn techniques for rigging mechanical objects, machines, and other inanimate objects in Maya.

RubberHose Animation with After Effects

Learn how to leverage RubberHose, a rigging script for Adobe After Effects, to easily animate characters that are packed with personality.

Running a Photography Business: Pricing Your Work

Learn about the variables that go into pricing your work as a photographer.

Sculpt Cloth in ZBrush

Learn how to use cutting-edge tools in ZBrush to create realistic clothing for your digital characters.

Sculpting a Creature with ZBrush and Photoshop

Bring creatures from the depths of your imagination to life with ZBrush and Photoshop, in these tutorials from concept artist and Face Off champion Rayce Bird.

Sculpting a Game Asset in Blender

Learn how to use Blender's Multiresolution modifier and sculpting tools to create high-poly texture maps for 3D game assets.

Sculpting a Game Environment

Learn how game artists work with software like Photoshop and ZBrush to create assets used in real-world games, while you sculpt a unique environment of your very own.

Sculpting a Scarecrow in ZBrush

Learn a variety of powerful digital sculpting techniques by creating a fun and whimsical Halloween scarecrow in ZBrush.

Sculpting and Painting a Head in Cinema 4D

Use CINEMA 4D's sculpting tools to sculpt the head of an old man and paint a great-looking texture map with BodyPaint.

Sebastien Deguy: Allegorithmic Changing the Art of Games

An in-depth interview with Sebastien Deguy, founder of Allegorithmic, the company behind creative 3D texturing tools such as Substance Designer and Substance Painter.

Sharon Ross: Character Designer for 2D Animation

Get insights from a real character designer. In this interview, Sharon Ross explains how she went from art student to illustrator to character designer for Family Guy.

Shooting and Assembling a Sports Action Composite

From photo shoot to Photoshop, see how to create a composite that shows an athlete in action.

Shooting and Processing Panoramas

From holding the camera to stitching the shots, learn how to turn a series of separate shots into beautiful, seamless panoramic photos.

Siemens NX: Design for Injection Molding

Learn how to use Siemens NX to design for injection molding—the manufacturing process used for large volume production of plastic parts.

Siemens NX: Surfacing

Learn surface modeling with Siemens NX. Discover how to model complex, irregular surfaces quickly and accurately.

Sketching an F1 Wheel with SketchBook Pro

Learn how to sketch and render product designs like a Formula 1 steering wheel using SketchBook Pro.