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Fusion 360: Multi-Body Modeling

Learn techniques for modeling complex components in Fusion 360, specifically modeling multiple bodies in a single design file.

Fusion 360: Product Rendering Techniques

Learn how to create realistic and engaging product renderings in Autodesk Fusion 360.

Fusion 360: Revolve and Sweep

Discover how to use the Revolve and Sweep features in Fusion 360 to create complex shapes that utilize an axis and path.

Fusion 360: Simulation (224193)

Designing your parts is just the first step. In order to ensure they will perform as designed, you need to know how they will stand up to real-world conditions. Will they deform, break, or otherwise fail when they are used? Instructor Thom Tremblay shows you how to use Fusion 360 simulation tools to specify materials, loads, constraints, and then perform your analysis to learn what changes you need to make before manufacturing your part. Thom explains how to use the application's various simulation tools, including Finite Element Analysis (FEA), thermal simulation, and tools to study cooling for electronics. He concludes with a recap of Generative Design, a cloud-based service that runs on Fusion 360 and uses simulation to offer design suggestions. Then he discusses how Autodesk CFD can be used in conjunction with Fusion 360 from computational fluid dynamics studies.

Fusion 360: Sketch Fundamentals (222816)

In this course, Aram Goganian introduces the fundamentals of sketching in Fusion 360. Aram begins with the tools you will use in Sketch for Fusion 360, including the line tool, circle tool, patterns tool, mirror tool, and many more. Next, Aram explains how to define, edit, and modify constraints and dimensions, as well as how to set up and use parameters. He walks you through inserting SVG, DXF, and image files into Sketch, then demonstrates how to use text within Sketch. Aram goes over the 3D sketch environment and shows you how to navigate the environment and how to take yourself from basic level through advanced 3D sketching. He steps through how to create solid bodies and surfaces from a sketch, shares useful tips and tricks, then concludes with a trio of practical use cases.

Fusion 360: Surfacing with the Patch Workspace

Learn to use the surfacing tools in the Autodesk Fusion 360 Patch workspace to design complex organic shapes and water-tight solid bodies like the plastic bottles in this course.

Fusion 360: Tips, Tricks, and Techniques

Stay on top of the latest Fusion 360 techniques and tools. Tune in every Friday for a new tip to enhance your design workflow.

Fusion: Creating Motion Graphics

Learn how to create powerful motion graphics, including animated logos and identity bumpers, with Blackmagic Design Fusion, the free and full-featured VFX and animation software.

Future Proofing Your Data Science Career

Learn what the future holds for data science professionals and the skills you need for a successful and sustainable career.

G-Code Programming for CNC Foundations

Learn the basics of G-code programming. Learn how to cut real-world objects on a CNC machine using G-code routines.

Gaining Internal Buy-In for Elearning Training

Learn how to communicate the benefits of elearning within a corporate training program, and gain buy-in from senior leaders.

Gaining Skills with LinkedIn Learning

What's your learning style? Discover how you learn best and how LinkedIn Learning can help you set and achieve your personal and professional goals.

Game Art: Model & UV Map a Low Poly Character

Learn how to model low-polygon assets for games. This step-by-step course shows how using 3ds Max.

Game Design Foundations: 1 Ideas, Core Loops, and Goals

Discover practical strategies for starting a career in game design, drafting your game ideas, and fleshing out those concepts into designs that a team can implement.

Game Design Foundations: 2 Systems, Chance, and Strategy

Join award-winning game designer Brenda Romero in the second installment of the Game Design Foundations series. Explore game systems, chance, and strategy.

Game Design Foundations: 3 Pitch, Propose, and Practice

In this course—third installment of the Game Design Foundations series—learn how to pitch your ideas, document your design, and prepare yourself to enter the game industry.

Game Development Foundations: Game-Related Math

Enhance your game development by adding basic math concepts to your toolkit. Learn about layout and collision detection and useful formulas you'll need on a day-to-day basis.

Gamification for Interactive Learning

Explore the various types of gamification, and learn how to use gamification and interactive learning to develop compelling learning experiences.

Gamification of Learning

Learn how incorporating a sense of play into your classroom or elearning environment can make your content more engaging and help students retain more information.

GarageBand Essential Training

Learn how to make music with GarageBand, the free recording, editing, and mixing software that comes with every Mac.