Course catalog
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Unity 4: 2D Essential Training
Learn how to build a 2D game with players, obstacles, formidable enemies, and multiple levels with Unity.
Unity 5: 2D Building an Adventure Game
Create your own 2D action adventure game for any target platform with Unity 5.
Unity 5: 2D Level Design
Learn the basics of level design in Unity 5 2D, including building puzzles, monsters, collisions, gizmos, and enhanced menus.
Unity 5: 2D Movement in an RPG Game
Learn how to build an RPG game in Unity with player movement, "fog of war" style map reveals, and events triggered by motion.
Unity 5: 2D Pathfinding
Learn how to move characters and objects from point A to B with this introduction to pathfinding in Unity.
Unity 5: Build a Character Dialogue System
Learn how to build and implement narrative-driven games through a comprehensive narrative management system.
Unity 5: Network Gaming
Discover how to use Unity 5 to add multiplayer network components to your games.
Unity and Vuforia: Trying on Watches in Augmented Reality
Learn how to use Unity and Vuforia to create an app in which users can try on wristwatches via AR (augmented reality) simply by holding up their phone.
Unity for Architectural Visualization
Discover an easy-to-follow, step-by-step workflow for building architectural visualizations for interior environments like offices, hotels, and homes with Unity.
Unity Medical Visualization: 01 Preparation and Design
Learn how to use Unity to build an interactive 3D visualization of the human heart. Part 01 covers asset import, scene and level design, interactivity, and post-processing effects.
Unity Medical Visualization: 02 Animation and Coding
Learn how to use Unity to build an interactive 3D visualization of the human heart. Part 02 covers animation and scripting.
Unity Medical Visualization: 03 Deployment and Usability
Learn how to use Unity to build an interactive 3D visualization of the human heart. Part 03 covers usability—creating camera controls—and mobile deployment.
Unity: 3D Level Design
Review Unity topics to get up to speed with level design. The concepts covered in this course can help prepare for the Unity Certified Developer exam.
Unity: AR Visualization 01 Basic Concepts
Learn how to use the Unity game engine to create an AR mobile app for iOS or Android to view and interact with a 3D model in the real world.
Unity: AR Visualization 01 Basic Concepts (222799)
Mobile augmented reality (AR) is currently the most popular and pervasive form of AR in the market. The applications of AR for the architecture, engineering, and construction (AEC) industries have already started to prove themselves indispensable. In this course, learn how to use the Unity game engine to create an AR mobile application for iOS or Android to view and interact with a 3D model in the real world. As a bonus, instructor Roger Miller also looks at working with the Unity Reflect plugin to help get CAD and BIM data into Unity. If you are an AEC professional, or a Unity engineer looking to break into the augmented reality space, this course is for you.
Unity: AR Visualization 02 Basic Interactivity
Add practical functionality and interactivity to your augmented reality (AR) applications with Unity. Learn how to create menus and implement object manipulation and data storage.
Unity: AR Visualization 03 Complex Interactivity
Learn how to create collaborative multi-user augmented reality (AR) experiences with Unity.
Unity: Architectural Visualization Interactivity
Create environments that respond dynamically to user input. Get a step-by-step workflow for adding interactive elements to your architectural visualizations in Unity.
Unity: Building VR User Interfaces (224601)
The explosion of growth and innovation in the virtual reality (VR) industry has led some to describe it as the next level in computing. In this course, discover how to create meaningful interactions for users of VR content. Join instructor Roger Miller as he shows how to use Unity to create intuitive user interfaces for VR on the Oculus Quest. Learn about critical visualization tools and concepts for VR. Explore the technological and psychological implications of common UX interface elements like heads-up displays, reticles, and dialogs. Learn about considerations like viewing distance and creating UI for the whole body. Plus, discover how to set up mipmaps, implement basic teleportation to navigate your 3D world, and much more.
Unity: Cloud Build with Git
Speed up game development with Git and Unity Cloud Build, the tool for automatically compiling, deploying, and testing Unity games.